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\begin{document} 
\section{General Description Of The Matrixsystem} 
In the matrixsystem are 20 nodes, which are devided into 
1 CPU , 9 SPU , 3 IOP , 5 DS , 1 SAN , 1 SN .\\ 
In all datastores together can 1605000 NuYen be found. 

\subsection{Central Processing Unit CPU: 1 } 
You are standing in the beating heart of the system, the CPU. On the walls 
you see pulsating energy of data.\\ 
\underline{Gamemastering Notes:}\\ 
The CPU is a orange-4 node. 
The node is protected by Trace-IC (rating 7, gray IC) . 
\subsection{Sub Processing Unit SPU: 1 } 
You reached a crossing point of the system.\\ 
\underline{Gamemastering Notes:}\\ 
The SPU is a orange-5 node. 
The node is protected by nothing    . 
\subsection{Sub Processing Unit SPU: 2 } 
You reached a crossing point of the system.\\ 
\underline{Gamemastering Notes:}\\ 
The SPU is a orange-4 node. 
The node is protected by nothing    . 
\subsection{Sub Processing Unit SPU: 3 } 
You reached a crossing point of the system.\\ 
\underline{Gamemastering Notes:}\\ 
The SPU is a orange-1 node. 
The node is protected by nothing    . 
\subsection{Sub Processing Unit SPU: 4 } 
You reached a crossing point of the system.\\ 
\underline{Gamemastering Notes:}\\ 
The SPU is a red-3 node. 
The node is protected by nothing    . 
\subsection{Sub Processing Unit SPU: 5 } 
You reached a crossing point of the system.\\ 
\underline{Gamemastering Notes:}\\ 
The SPU is a red-5 node. 
The node is protected by Trace-IC (rating 8, gray IC) . 
\subsection{Sub Processing Unit SPU: 6 } 
You reached a crossing point of the system.\\ 
\underline{Gamemastering Notes:}\\ 
The SPU is a orange-4 node. 
The node is protected by nothing    . 
\subsection{Sub Processing Unit SPU: 7 } 
You reached a crossing point of the system.\\ 
\underline{Gamemastering Notes:}\\ 
The SPU is a orange-3 node. 
The node is protected by nothing    . 
\subsection{Sub Processing Unit SPU: 8 } 
You reached a crossing point of the system.\\ 
\underline{Gamemastering Notes:}\\ 
The SPU is a red-3 node. 
The node is protected by Tar Baby-IC (rating 10, gray IC) . 
\subsection{Sub Processing Unit SPU: 9 } 
You reached a crossing point of the system.\\ 
\underline{Gamemastering Notes:}\\ 
The SPU is a green-3 node. 
The node is protected by nothing    . 
\subsection{Input Output Port I/OP: 1 } 
You standing in front of a door.\\ 
\underline{Gamemastering Notes:}\\ 
The IOP is a orange-2 node. 
The node is protected by nothing    . 
\subsection{Input Output Port I/OP: 2 } 
You standing in front of a door.\\ 
\underline{Gamemastering Notes:}\\ 
The IOP is a orange-3 node. 
The node is protected by Tar Baby-IC (rating 8, gray IC) . 
\subsection{Input Output Port I/OP: 3 } 
You standing in front of a door.\\ 
\underline{Gamemastering Notes:}\\ 
The IOP is a orange-4 node. 
The node is protected by Access-IC (rating 8, white IC) . 
\subsection{System Access Node SAN: 1 } 
You standing in a big room. There is a special connection to another 
matrixsystem.\\ 
\underline{Gamemastering Notes:}\\ 
The SAN is a orange-3 node. 
The node is protected by nothing    . 
\subsection{Slave Node SN: 1 } 
You are standing in a terminal room. You see many switches and buttons.\\ 
\underline{Gamemastering Notes:}\\ 
The SN is a orange-2 node. 
The node is protected by nothing    . 
\subsection{DataStore (DS) 1 } 
You are entering a storeroom.\\ 
\underline{Gamemastering Notes:}\\ 
The DS is a green-2 node. There is a datafile with a size of 
0 Mp, the informationvalue for each Mp is 0 NuYen, 
so that the whole value of the information is 0 NuYen. 
The node is protected by Scramble-IC (rating 3, white IC) . 
You can found important datas , protected by Scramble-IC (rating 4, white IC) . 
\subsection{DataStore (DS) 2 } 
You are entering a storeroom.\\ 
\underline{Gamemastering Notes:}\\ 
The DS is a orange-3 node. There is a datafile with a size of 
70 Mp, the informationvalue for each Mp is 2500 NuYen, 
so that the whole value of the information is 175000 NuYen. 
The node is protected by Tar Baby-IC (rating 5, gray IC) . 
You can found important datas , protected by Scramble-IC (rating 7, white IC) . 
\subsection{DataStore (DS) 3 } 
You are entering a storeroom.\\ 
\underline{Gamemastering Notes:}\\ 
The DS is a red-5 node. There is a datafile with a size of 
110 Mp, the informationvalue for each Mp is 5000 NuYen, 
so that the whole value of the information is 550000 NuYen. 
The node is protected by Tar Baby-IC (rating 8, gray IC) . 
You can found important datas , protected by Scramble-IC (rating 7, white IC) . 
\subsection{DataStore (DS) 4 } 
You are entering a storeroom.\\ 
\underline{Gamemastering Notes:}\\ 
The DS is a orange-2 node. There is a datafile with a size of 
80 Mp, the informationvalue for each Mp is 10000 NuYen, 
so that the whole value of the information is 800000 NuYen. 
The node is protected by Access-IC (rating 6, white IC) . 
You can found important datas , protected by Scramble-IC (rating 11, white IC) . 
\subsection{DataStore (DS) 5 } 
You are entering a storeroom.\\ 
\underline{Gamemastering Notes:}\\ 
The DS is a green-4 node. There is a datafile with a size of 
80 Mp, the informationvalue for each Mp is 1000 NuYen, 
so that the whole value of the information is 80000 NuYen. 
The node is protected by Tar Baby-IC (rating 3, gray IC) . 
You can found important datas , protected by Scramble-IC (rating 4, white IC) . 
\end{document}
